
Sound Designer for Games
8 hours ago
We are seeking a skilled Technical Audio Designer to join our team. As a Technical Audio Designer, you will be responsible for ensuring that the audio fidelity, integration and audio pipelines are of the highest possible standard and serve the game vision.
This role involves working closely with the project audio team to design and implement high-quality audio experiences for our games.
Responsibilities:- Design and implement audio workflows, pipelines and systems for our games.
- Collaborate with the project audio team to ensure seamless audio integration and pipeline management.
- Work closely with the core game team and other cross-functional teams to build pipelines, design and implement features and ensure technical integrity.
- Highly experienced with game engines like Unity, Unreal, CryEngine etc. and how audio systems interact with them.
- Familiar with software development processes and how large teams of disparate knowledge work together on a common goal.
- Skilled using scripting languages (preferably Lua) and audio middleware such as Wwise, FMOD, Elias.
- Comfortable working with modern DAWs and sound editors such as Reaper and RX.
- Able to take pre-emptive and knowledgeable action to keep the audio running smoothly and efficiently on all platforms.
- Understand the place Technical Audio Design has at the convergence of traditional audio disciplines and game development.
- Competitive salary and benefits package.
- Possibility to work remotely and have flexible working hours.
- Chance to develop your skills and expertise in a fast-paced and dynamic environment.
- Opportunity to work on cutting-edge gaming projects with a talented team of professionals.
To apply, please submit your application form with your CV (in English), work references/portfolio and other relevant information.
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