Senior Graphics Engineer

2 days ago


Helsinki, Uusimaa, Finland Unity Full time

The opportunity
We are seeking a Senior Graphics Engineer to join our Metal team. In this role, you will work at the core of Unity's engine, developing and maintaining a high-performance, robust API layer that enables efficient communication between the engine's systems and Apple's Metal graphics framework. This position is critical to ensuring that Unity's graphics infrastructure remains fast, stable, and scalable across Apple's ecosystem.

As part of the team, you'll contribute to a platform used by millions of developers worldwide. The code you write will power applications on billions of Apple devices, making a direct impact on the performance and user experience across macOS, iOS, and VisionOS devices.

What you'll be doing

  1. Developing, optimizing, and maintaining the core graphics API layer that interfaces with low-level Metal systems.
  2. Ensuring the performance, stability, and scalability of the graphics backend across macOS, iOS, and VisionOS.
  3. Collaborating with cross-functional teams to seamlessly integrate the Metal API layer with higher-level engine systems.
  4. Profiling and optimizing graphics performance on a wide range of Apple hardware.
  5. Troubleshooting and debugging complex issues to ensure Unity's graphics engine runs efficiently on Apple platforms.
  6. Contributing to the continuous improvement of Unity's rendering pipeline, shaping the future of real-time 3D development on Apple devices.
  7. Delivering high-quality, production-ready code that powers applications on billions of Apple devices, supporting millions of developers globally.

What we're looking for

  1. Over 10 years of experience in C++ programming, with a strong focus on modern C++ standards and best practices.
  2. Deep expertise in Apple's Metal API, with a solid grasp of its architecture and performance optimizations.
  3. Comprehensive understanding of how GPUs operate, especially in relation to how Metal manages resources and optimizes rendering performance.
  4. Proven ability to work effectively with large codebases focused on graphics API development.

You might also have

  1. Experience using platform-specific tools such as Xcode, Metal Debugger, and Instruments.
  2. Familiarity with DirectX 12 or Vulkan, which aligns well with the requirements of this position.

Additional information

  1. Relocation support is not available for this position.
  2. Work visa/immigration sponsorship is not available for this position.
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