Mobile Rendering Artist

2 days ago


Helsinki, Uusimaa, Finland Huawei Full time

Huawei is a leading telecom solutions provider. Through continuous customer-centric innovation, we have established end-to-end advantages in Telecom Network Infrastructure, Application & Software, Professional Services and Devices. With comprehensive strengths in wireline, wireless and IP technologies, Huawei has gained a leading position in the All-IP convergence age. Our products and solutions have been deployed in over 100 countries and have served 45 of the world's top 50 telecom operators, as well as one third of the world's population.

Huawei's vision is to enrich people's lives through communication. By leveraging our experience and expertise in the telecom sector, we help bridge the digital divide and give people the opportunity to join the information age, regardless of their geographic origin.

Operating Systems on terminal devices, such as smartphones, tablets, and rich-media home gateways are key factors of the usability of these devices. Building such a software platform is the key to delivering good user experience with differentiation. An easy-to-use and "willingness-to-use" software platform requires ingenious and innovative design together with solid engineering effort.

Graphics & GUI Lab At Huawei Finland Research Center Is Looking For a Mobile Rendering Artist Who Is An Expert In The Following Fields
  1. 2D & 3D UI and Shader effects design and implementation
  2. Mobile GPU-optimized assets including 3D models and materials creation
Requirements & Qualifications
  1. Understanding Mobile GPU restrictions in real-time rendering for design and art creation.
  2. 3D modeling experience with Blender, Maya or similar.
  3. Some C++ programming skills.
  4. Shader programming skills with GLSL or HLSL.
  5. Understanding of Khronos glTF 3D format.
  6. Experience in Physically Based Materials Usage (PBR).
  7. High attention to detail.
  8. Solid understanding of art and animation pipelines.
  9. Familiar with artistic and technical aspects of asset creation pipeline, animation, and rendering.
  10. Understanding of modeling, texturing, rigging, shader writing, lighting, composition, and visual effects.
  11. Understanding of the whole pipeline from modeling tool to real-time 3D graphics engine.
Your Main Responsibilities Will Be
  1. Work with other Technical Artists in the Graphics team to design and create 3D assets, shaders, effects, materials, and examples for in-house developed graphics SDK.
  2. Support the Design team in Headquarters and convert their design ideas to real-time prototypes with Ark Graphics SDK.
  3. Optimize prototypes for real-time mobile / embedded platforms.
  4. Support project teams of various business units to successfully launch their products to market using Ark Graphics SDK.
  5. Develop state-of-the-art graphical demos, including visual FXs, to showcase and promote new features in the Graphics SDK and Design Studio.
  6. Work together with developers in the graphics team to improve the overall usability and workflows of the Design Studio and SDK.
Location: Tampere (preferred location), or Helsinki full-time on-site role.
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